It’s been a while. It’s been much too long actually. Let’s look forward though. I recently started to onboard into FOSS development again. People have been asking for PHP 8.2 support with Horde but capacity to deliver that was very limited. But we’re getting there.
I used the “Maintaina” fork to deliver fixed and upgraded customized versions of Horde beyond what was allowed in Horde’s master branch. It’s time to move forward though. Maintaina used to target PHP 7.4 to PHP 8.1, composer2 based install from a custom satis repo and some quite invasive changes to CalDAV/CardDAV support. Most prominently, Maintaina introduced library level compatibility with several PSRs (container, http middleware, logging) and the all new horde/http_server component.
At the moment I am importing the FRAMEWORK_6_0 branches and the alpha releases based on this branch to horde’s upstream repository. So far I have imported enough libraries to make the Horde Base application barely install from packagist.
Get the current state of affairs
Your magic carpet is:
composer create-project horde/bundle .
Originally I wanted to mimic maintaina’s setup with a separate satis server as a QA stage before release to packagist. I re-considered and dropped the separate satis server. Every update of the development branches and every tagged release is consumed via packagist. I will have to fix some of my tools and workflows to reflect that. The tagged alpha releases still use maintaina’s satis server. The upcoming releases won’t.
Onboarding Procedure
I leave the FRAMEWORK_5_2 and master branches mostly untouched. FRAMEWORK_6_0 is the new default branch on github for anything I am handling. I only edit other branches if they block packagist’s import. Usually I also rebase FRAMEWORK_6_0 on any latest commits of master, but in some cases I only cherry-picked from master branch. In some cases, some entries of the changelog between 2022 late and now (october 2023) might be missing. Pull Requests, bug reports and patches welcome.
What’s next
Before I move forward with the actual applications, I want to make sure the necessary infrastructure is in place. I need to fix some aspects of the FRAMEWORK_6 version of composer. The workflow files in each repo need some review, too. Does PHPUnit and PHPStan still pass? Can we improve management of 130+ repo’s workflows?
Finally https://dev.horde.org should index from packagist, not from the satis server we originally planned to use.
What will become of maintaina repos?
The maintaina repos have had direct contributions from some trusted maintainers from the company I used to work for. They service some customers out of these repos and the related SATIS server so I won’t actively break it. However, with the move to Horde upstream, maintaina has served its purpose for me and I will not actively support the fork anymore. I suggest once everything is ported to upstream, maintaina should be archived. I will need to consult other stakeholders of this fork and the satis server.
Maintenance cost
Over the lifetime of the fork I have explored and applied various strategies for keeping the effort in check. Still, a fork of 100+ repos and the accompanying infrastructure for testing and deploying is a major burden which detracts from actually developing and maintaining code. I am glad I can save on this now and actually contribute to Horde directly in a way that doesn’t slow down activity too much. We now have the chance to speed up the cycle of feedback and releases. I hope this attracts some occassional and regular contributors.
Satis is the lightweight, static repository generator for the composer package manager. It enables admins to provide PHP software packages inside airgapped CIs, OS packaging environments and restricted data centers.
Back in August I added a plugin mode to satis to make it work as a regular composer plugin. While working on it, I also fixed some preexisting issues found by static analysis and made it compatible with the recent composer versions 2.3 and 2.4.
This week, the upstream maintainers merged my contribution. I feel a bit satis-fied 😉
Why make it a plugin?
When looking under the hood, it is easy to see that satis always has been some awkward kind of plugin or extension. It literally sits on top of an internal copy of composer. It hooks into its internals in not quite transparent ways, it uses its class and interface organs for its own vital functions. You might call it a parasite that attaches to composer’s body for its own needs. There are downsides to this approach. The first is that you need a private copy of composer. The second is that any refactoring of composer internals likely breaks satis compatibility. That happened some time ago when composer 2.3 and 2.4 were released and not for the first time. Composer has a maturing plugin API with nice, well-defined integration points. It provides some means to overload or amend core functionality but it also provides messaging between core and plugins. I only did the bare minimum work to make satis hook into the plugin API and not break the standalone mode. When installed as a dependency, package resolution will ensure that the API versions used by satis matches the API versions provided by the underlying composer.
I don’t quite understand… What is the benefit?
By itself, this change provides little benefit. It is a feature enabling feature.
Satis can be further refactored to make compatibility bread less often
Satis can send and receive events from composer or other composer plugins. This enables running satis as part off a custom command. Think passing unit and integration tests of a project and then conditionally updating the staging or canary package repository.
Satis’ schema could be amended to make a project’s root package also function as an instruction to build a repository of all dependencies with almost zero configuration. Add this to a workflow or add a collaborator plugin that handles the necessary push/release and you have a powerful tool for CI and developer laptop alike.
But as I went along, I also re-aligned satis with the latest breaking changes inside composer 2.3/2.4. This will benefit users who do not care about the whole plugin story.
What’s next?
With satis 3.0-dev merging this initial change, the next steps are obvious, but not urgent. Making the new plugin mode play nice with the latest composer was already easier than fixing the standalone mode. Satis still has an internal, now updated dependency copy of composer which is only run in standalone mode.
Standalone mode should be refactored to be just a thin wrapper around composer calling into its satis plugin. Keeping intrusion into composer internals to the bare minimum to hide the builtin commands and re-brand it as satis, this would make breakage on upcoming updates much less likely. Eventually, we can maybe stop carrying around a source code copy of composer at all.
Finally, there is reaping the benefits. I want to leverage composer/satis functionality inside the horde/components tool. Rolling out new versions of horde stuff could be so much easier.
The way we write dates is very different among cultures and technologies. Even countries of the same language family might have totally different notions where to put the year, where to put the month, where to put the day when writing down a date in numbers. Apart from the order, we might use hyphen -, dot . or slash / to mark the sections. Leading zero yes or no. It gets much worse when writing out a date, like “Vlad was born on the 13th of June” or “Monday, October 10 I will have a barbecue”. Mix in different languages and different ways to abbreviate Monday as “Mo”, “Mon”, “M”. The PHP-native ways to deal with date math and date formatting are a little quirky and best wrapped in some code that hides away the nasty details but exposes useful capabilities.
The horde/date library has been around for ages and it does its job. Due to changes in the PHP 8.1+ engine, it requires some internal re-engineering. As it is also due for a conversion to namespaces and PSR-4, I decided to think about the interface a little more. These are rough ideas and I am still figuring what will be fun and safe to work it and what is possibly over-thinking it.
It’s DateTime all right.
PHP provides internal data types to store and manipulate a date: DateTime and DateTimeImmutable. Horde_Date behaves similar to DateTimeImmutable but implements a lot of intricate math on its own. Still, it uses DateTime for some conversions. It makes sense to delegate most mutation math to the DateTimeImmutable class and make it also hold most state. No need to manually manage minutes, hours, days of weeks etc in most cases. Preferring Immutable safes us some clone magic.
Wrap it up or extend it?
There are two possible approaches to dealing with the builtin type: Either extend it or hide it in a wrapper. The third option would be to implement the interface but this is not possible. Extending any of the two DateTime types would be handy as it is the lingua franca between different library ecosystems. We could simply inject our Horde Date type into any library that uses it. There are down sides to this approach though. While DateTimeInterface is reasonably small and mostly useful, DateTime and DateTimeImmutable expose a lot of functionality. Some of it is awkwardly named. Some of it would have to be wrapped in extending to avoid inconsistencies in our own object. Some of it possibly clashes with own naming schemes and blocks us from using preferred signatures. Some of it might not fit into our own notion of what belongs where. There is also a risk of exposing different functionality based on PHP versions. This is undesirable. Extending is not the way to go. Hiding away the DateTimeImmutable object and exposing it explicitly might seem a little verbose. It offers some interesting applications.
Clock Date – Now is the right time.
A clock date type always emits now. Asking it again at a later point will yield a later time without having to manipulate the object. This is useful for tracing duration of processes or for emitting status messages. We can also make this clock the second element of a time span. Its duration will automatically expand. We can add a Stop method to the clock which will return a regular, fixed date for further processing.
No Date – When it’s not right for you.
Sometimes we cannot rely on a date being present in the input. It might be optional. It might be required by the current data model but used to be optional or malformed. Traditional options would be expressing the non-date as null value, throwing an exception or silently assuming no date means now. These are appropriate, good solutions in many cases. Sometimes you may prefer to have the “no date” information behave a little like a date – until it reaches a point where it cannot. For example, a “not a date” can be formatted many ways. It can be serialized to the backend, provided the backend can deal with it. It can however not be calculated, mutated or cast to a DateTimeImmutable. I am not yet sure how to handle this. Maybe it should be confined to Formatters and Readers.
In The Zone.
PHP provides an own finite list of Time Zone identifiers. Wrapping PHP’s timezone objects allow dealing with well known but unsupported timezone names. We can map them to known names. We can safe the originally provided name for later usage. We might not carry a PHP timezone at all but signal the other parts of the library that some custom code must be applied.
In Good Format.
There are a plethora of ways to express a given date. There are three builtin date renderers in PHP, IntlDateFormatter (not always installed), strftrime (deprecated) and DateTimeInterface::format (English only). You might add your own. Each has its own dependencies, arguments, requirements. It is much simpler if there is a Formatter type. Implementations can just configure it and load it with a date. Consumers have a simple interface to work with them regardless of how they are implemented.This also allows to keep the dependency footprint of the core date library low and makes adding more output formats very easy. The same is true for reading data. Reading values from various formats should not be the Date object’s concern. Another object should turn arbitrary string, integer or other data into dates – including legacy Horde_Date objects.
Regular readers of this blog and many other are aware that PHP 7.4 will stop receiving security updates when PHP 8.2 comes out in November. This has made many horde admins question if they can continue to run Horde. Some events in life have made progress slower than originally planned. So where are we?
Confirmed running under PHP 8.1 and composer 2.4
horde/base in Browser
essential Horde Base CLI tools like horde-db-migrate and hordectl
horde/base portal blocks and admin area
horde/components developer tool
horde/turba Addressbook App Reading and writing contacts in the UI
horde/mnemo Notes App UI and webdav
horde/nag Tasks Apps UI, webdav, caldav
horde/kronolith Calendar App UI, webdav, CalDAV
horde/passwd Password App – Changing passwords worked with the hordeauth driver
horde/gollem File Manager App – very limited testing so far
horde/imp Webmail – very limited testing.
I run on a setup with openssl3 and a recent mariadb against dovecot and postfix. You can also consume the openSUSE 15.4 based containers built nightly. There is still considerable log spam from deprecation notices: Mostly tentative return types and signatures, also some use of deprecated functionality like strftime. Each night a few of these disappear. They don’t stop you from running horde apps.
I also have an eye on PHP 8.2 compatibility – So far, there should not be too many surprises. I also check most unit tests against the development version of PHPUnit 10.
This code is quite solid on PHP 7.4 – production users run on it. On PHP 8.1 I consider it ready for adoption tests. Breakage is expected, feedback is welcome. Be sure to have a backup of the database and of any mail accounts you connect to it. There is a lot to be done over the next few weeks.
If it does not run for your combination of drivers, please contact me via the horde mailing list.
Known caveats:
imp config SHOULD have an explicit cache setting: Set it to false to disable caching or to ‘cache’ to use Horde’s default cache. The ‘sql’ option also seems to work but I do not recommend it.
The RPC interface has seen very little testing. The json-rpc protocol should work. I have no desire to look into xmlrpc though unless somebody voices his needs. Beware, the xmlrpc extension has moved out of mainstream into pecl.
I do not have the necessary setup to comment on ActiveSync currently
Kolab integration is very likely broken. I don’t think anybody really uses recent horde with ancient kolab versions.
Most likely the SyncMl and PHPGroupware drivers are useless. If anybody really uses that bridge, please give feedback
I usually test against sabre/dav 4.4 – if you use anything else and see bugs, let me know
I don’t currently test against postgresql. MariaDB, MySQL, PerconaDB should work.
As PHP’s LDAP extension has moved from resources to objects, the LDAP authentication and addressbook drivers likely need an update. I do not currently test against LDAP but this is something I want to change
I know my former colleagues run LDAP and Redis so likely they will give some feedback in that area – Cannot comment on the timeline. I will offer a redis option for the maintaina container setup soonish.
Code generators have been invented and forgotten at least four times in software history. They have an appeal to developers like the sun to Daedalus’ son. Let’s not be Icarus, let’s keep them generators at a distance and watch them carefully.
Whenever a language, framework or paradigm forces developers to do the same thing over and over and over and over again they will try to get rid of that repetition. One approach is to automate writing code. It is not pretty but it saves time to concentrate on more interesting and useful things. Seasoned and reasonable software developers have resorted to that solution and many inexperienced have followed. Outside very narrow use cases I think generated code should better not exist at all.
Valid use case
Generated code and other kinds of boilerplate code are valid where avoiding them is not practical. This is often true for entry points. Depending on language, it might not be trivial for a the first piece of running code to find
its configuration
its collaborators, base classes, dependencies
useful data from previous runs
I have written a long, long piece on two-stage autoloaders and other two-stage bootstrapping topics and I keep rewriting it, breaking out separate topics. It is still unreleased for a reason. Any two-stage process that splits automated detection or definition of artifacts from the production run that uses them is essentially code generation. Avoiding it might be possible but impractical. Some level of repetition cannot be avoided at all and is best automated.
Another valid use case is generating code from code or transpiling. Nothing is wrong with that.
Unfortunate Use Cases
There are other use cases that should be avoided. Your framework follows convention over configuration so making magic work requires having some artifacts in the right places. Even if they have no natural place in your specific solution they are needed for technical reasons so you copy/paste or auto-generate the minimum sufficient implementation and make it fit. This is something to look for. Often there are ways around it. Another case is limits of the underlying language. You evolved from using magic properties and methods to implementing type safe, explicit equivalents but now you have to re-invent the type specific list or container type and you automate it. Bonus points if your ORM tool requires it. If your language does not support generics or another templating method, you are stuck between repetitive, explicit code and weakly typed magic. You end up using a code generator. Hopefully at one point somebody is annoyed enough and ventures to bring generics into your language. That would be the better solution but it is likely out of scope for your day to day work.
Stinking unnecessary use cases
Beyond that you are likely in the land of fluff where things just happen while they can and lines of code are generated just because it is customary. This is a foolish thing best avoided. Granted, automating code is better than hand-writing it. It does however not mean the code should exist at all. If you have no specific reason to repeat code, it is likely a design smell. This is not new, the Cunningham wiki had this thought a decade or more ago. Likely they were not even the first to recognize it. Refactoring, abstraction, configuring the specifics can help reduce the necessity for repetitive code.
My programming tools were full of wizards. Little dialog boxes waiting for me to click “Next” and “Next” and “Finish.” Click and drag and shazzam! — thousands of lines of working code. No need to get into the “hassle” of remembering the language. No need to even learn it. It is a powerful siren-song lure: You can make your program do all these wonderful and complicated things, and you don’t really need to understand.
Let us take the input to a code generator and make it the input to abstracted, ready to run code instead. We will know when it is not practical, not performant or not possible. Then code generation is a blessed thing. Otherwise it is a sin.
Behind every lofty architecture mantra there is mundane execution. This is best left to tools and I don’t mean anybody in particular but programs that help us make better programs. It basically goes like this: Build tool. Use tool. Build better tool. Build tool to build better tool. Build better tool to build better tool faster. And so on. Implementing this in practice can be quite boring but the alternative is to do boring things again and again and again and that’s enough already. So let’s see.
Maintaining 100+ libraries and programs involves doing a few things over and over again. Automating these seems natural but requires some thought. Developers want to spend their time in interesting and useful ways. Querying and manipulating git repositories is repetitive. Updating a changelog file with a select subset of messages also present in the git commits is repetitive. Rewriting project metadata and updating CI jobs for new PHPUnit and PHP versions or base operating systems is repetitive and requires no brains at all, why should I do this 100+ times?
Off the shelf tools
Using tools that already exist and are maintained by other parties is a no-brainer. Which tools can help?
PHPUnit helps us spot and eliminate regressions before any user is affected. The tool itself is maintained by Sebastian Bergmann but writing and upgrading the actual test code is a chore.
PHPStan or Psalm – I prefer PHPStan – are static analyzers which help developers spot places where signatures, types and assumptions don’t add up. To get the best out of it, either phpdoc annotations or parameter and return types must be added. No tests to write, which is good – but PHPStan is organized in progressively strict levels and each library needs to be checked against the level it is supposed to pass. Micromanaging that is boring as hell, tools are needed.
php-cs-fixer is developed by friendsofphp – it is a basic code manipulation tool which helps anywhere from adhering to PSR-12 or PER-1 to automatically upgrading from array() to [] notation. Configuring this beast is easy but ensuring the most current rules are used in every project is another burden.
rector is another tool that transpiles code either up or down to select standards. It will move implicit knowledge or phpdoc data into actual code or do the different thing. It will choose older ways to express something over new ones or vice versa. Configuring it to do only what is helpful is quite a challenge. Also ensuring the most recent config is used is just boring and cumbersome. Tool needed.
Homegrown tools
The horde project has some home grown tools that can help but need development themselves.
horde/git-tools by Michael Rubinsky used to be the way to assemble a bleeding edge developer copy from zillions of github repos. In a modern composer based installation this tool is less useful but it contains a lot of interesting capabilities that should be factored out
horde/components can generate composer and pear metadata from a self-defined yaml format. It can create tar archives from repositories, implements a basic workflow engine for release and quality check tasks and does some other things. Its internal architecture is rooted in history and while some of its functionality seems out of touch with 2022, many other parts deserve expanding or factoring out into modern self-contained libraries for reuse.
horde/hordectl is a command line tool to interact with a Horde installation. Inject users and passwords, configure permissions, groups or app-specific resources from yaml files and defaults. It needs some upgrading, it could do so much more to facilitate proof of concept, showcase or CI installations.
horde/horde-installer-plugin is a plugin for composer that helps bootstrap a horde installation and its web-readable part. Much of its code would best be moved out to separate libraries.
Building blocks
Existing and new libraries should inherit functionality moved out from existing tools or newly created
horde/vcs is a version control library. Its main origin are the horde/chora application and the installation/development tools. Recently I began to move or re-implement code from git-tools and horde/components into this library. I am less interested in the rcs, cvs and svn parts. The original library followed an approach abstracting the differences between git, cvs, svn & friends. This limits its usefulness. I see how it facilitates creating an application that consumes and shows code from these. Still, there should be a lower level of abstraction that provides the unique capabilities of git in a programmatic fashion. This is one thing I currently work on
horde/rampage used to be a dead end but I am reusing the library for deployment and introspection related code factored out from other tools.
horde/filesystem is a new library, focused on object-oriented filesystem traversal and manipulation. Still very immature but I hope to turn it into a standalone and reusable tool.
horde/registry is the stub of an upcoming redesign of the core bootstrapping process. No more globals, reliance on PSR-11 DI containers and PSR-4 autoloading – this registry will do less than its ancestors yet be much more powerful and easy to use. This is still much work.
horde/cli_modular is a tool to write extensible, pluggable commandline interfaces. It is used by horde/git-tools, horde/components, horde/hordectl and a few others. In the current upgrade cycle some redesign is necessary to make it viable for modern environments and free it from problems already solved by autoloaders or DI containers.
So much work to do but devoting some time to better tools is better than doing mindless conversions of existing code over and over.
Developers sometimes choose not to use the latest available language features that would be appropriate to tackle a problem for fear of alienating users and collaborators. This is a bad habit and we should stop doing that. Part of the solution are transpilers. What are transpilers, where are they used and what is the benefit? Why should we consider transpiling all our code?
I cut this piece from an upcoming article that is way too long anyway. I made this new article by reusing and reshaping existing text for a new audience and frame. You are reading a new text that first was built as a part of another text. – Yes. This was transpiling: Rephrasing an input, including externally supplied, derivative or implicit facts about it to an output that generally expresses the same. Excuse me, what? Let me go into some details.
Transpiling: Saying the same but different
In software, transpilers are also known as source to source compilers. They take in a program written in one language and write out a roughly equivalent program for another language. The other language may be another version or dialect of the input language or something entirely different. Don’t be too critical about the words: transpilers are just like all other compilers. Source code is machine-intelligible, otherwise it could not be compiled. Machine code is intelligible by humans, at least in principle.
Preprocessors are transpilers
A preprocessor is essentially a transpiler even if it does not interpret the program itself. The C language preprocessor is a mighty tool. It allows you to write placeholders that will be exchanged for code before the actual C compiler touches it. These placeholders may even have parameters or make the program include more code only if needed. Concatenating many source files into one and minifying these by stripping unnecessary whitespace can also be seen as a primitive form of transpiling.
Coding Style Fixers are transpilers
Automatic tools that edit your source code are transpilers. They might only exchange tabs for four space characters or make sure your curly braces are always in the same place or they may do much more involved stuff. For example php-cs-fixer transforms your technically correct code written in plain PHP into technically correct code in standards-conforming plain PHP. One such standard is PSR-2, later deprecated in favor of PSR-12 and PER-1 – these are all maintained by the PHP FIG. Software projects may define their own standards and configure tools to transpile existing code to conform to their evolving standards.
Compilers are transpilers
A compiler is a transpiler. It takes in the source code and builds a machine-executable artifact, the binary code. It might also build a byte code for some execution platform like Java’s JVM. It might build code for a relatively primitive intermediate language like CIL or a machine specific Assembly Language. Another compiler or an interpreter will be able to work with that to either run the software or turn it into a further optimized format. These transformations are potentially lossy.
Decompilers are transpilers
Earlier in life I used tools like SoftICE that would translate back from binary machine instructions to Assembly Language so that I could understand what exactly the machine is doing and make it do some unorthodox things. Compiling back from Machine Code to the machine-specific Assembly Language is technically possible and lossless but the result is not pretty.
Lost in translation
When humans rewrite a text for another target audience, they will remove remarks that are unintelligible or irrelevant to the new audience. They may also add things that were previously understood without saying or generally known in the former audience. Transpilers do the same. When they transpile for machine consumption, they remove what the machine has no interest in: Whitespace, comments, etc. They can also replace higher concept expressions by detailed instructions in lower concepts. Imagine I compiled a program from assembly language into binary machine code and then decompiled back to assembly language. Is it still the same program? Yes and no. It is still able to compile back into the same machine program. It does not look like the program I originally wrote. Any macro with a meaninful name was replaced by the equivalent step by step instructions without any guidance what their intention is. Any comments I wrote to help me or others navigate and reason about the code are lost in translation. The same is true anytime when we translate from a more expressive higher concept to a lower concept. Any implicit defaults I did not express now show up as deliberate and explicit artifacts or the other way around, depending on tool settings.
Lost in Translation but with Humans
You may know that from machine translated text. Put any non trivial text into a machine translator, translate it from English to Russian to Chinese to German and then back to English. In the best case, it still expresses the core concept. In the worst case it is complete garbage and misleading.
Another such thing are Controlled Languages like Simple English, Français fondamental, Leichte Sprache, etc. They use a reduced syntax with less options and variations and a smaller selection of words. Some like Aviation English or Seaspeak also try to reduce chance for fatal ambiguity or mishearing.
These reduced languages are supposedly helpful for those who cannot read very well, are still learning the language or have a learning disability. They may also enable speakers of a closely related foreign language to understand a text and they generally cater to machine translation. For those who easily navigate the full blown syntax and vocabulary and can cope with ambiguity and pun, simplified language can be repetitive, boring and an unnecessary burden to actual communication. Choosing a phrase or well known roughly fitting word over a less used but more precise word is an intellectual effort. Reading a known specific word can be easier on the brain than constructing a meaning from a group of more common words. Speaking to an expert in a language deliberately evading technical terms may have an unintended subtext. Speaking to a layman in lawyerese or technobabble might not only make it hard for them to understand you but also hard for them to like you. Readers will leave if I make this section any longer.
Useful application
Now that everybody is bored enough, let’s see why it is useful and how good it is.
Upgrading Code to newer language versions
You can use a transpiler to upgrade code to a newer version of the language. Why would you want that? Languages evolve. New features are added that allow you to write less and mean the same. Old expressions become ambiguous by new syntax and features. Keywords can be reserved that previously weren’t. Old features become deprecated and will finally stop working in later versions. A transpiler can rewrite your code in a way that it will run in the current and next version of a language. It can also move meta information from comments or annotations into actual language code.
// Before
/**
* @readonly
* @access private
* @var FluffProviderInterface Tool that adds bovine output
*/
var $fluffProvider;
/**
* Constructs an example
*
* @access public
*
* @param IllustrableTopicInterface A topic to explain by example
* @param bool $padWithFluff Whether to make it longer than needed
* @param int $targetLength How long to make the article
*
* @return string The Article
*/
function constructExample($topic, $padWithFluff=true, $targetLength=3000)
Now that’s what I call a contrived example. Code might look like this if it was originally written in PHP 4 and later enhanced over the years, only using new expressiveness where needed. While it technically runs, it is not how we would possibly write it today.
// After
/**
* @var FluffProviderInterface Tool that adds bovine output
*/
private readonly FluffProviderInterface $fluffProvider;
/**
* Constructs an example
*
* @param IllustrableTopicInterface A topic to explain by example
* @param bool $padWithFluff Whether to make it longer than needed
* @param int $targetLength How long to make the article
*
* @return string The Article
*/
public function constructExample(
IllustrableTopicInterface $topic,
bool $padWithFluff=true,
int $targetLength=3000
): string
That could be the output of a transpiler. It takes meta information from controlled language in the comments and uses the advanced grammar of the improved PHP language to express them. In other words, the upgraded code has turned instructions for the human or for external tools into instructions that the language can actually enforce at runtime. Before it helped you understand what to put in and what to expect out. Now it forbids you from putting in the wrong things and errors if the code tries to give back anything but text.
It may drop comments that are already expressed in the actual code. Some project standards suggest to drop @param and @return altogether to make the code more consise to read. I am a little conservative on this topic. A documentation block may be removed if it does not contain any guidance beyond the code. There is no need to rephrase “this is the constructor” or “The parameter of type integer with name $targetLength tells you how long it should be”. But sometimes things deserve explaining and sometimes the type annotations exceed what actual the language expresses. Intersection types are PHP 8.1+. PHP 8.2 can express “return this class or false but not true” while before the language only allowed “This class or a boolean (either true or false)”. Annotations can be read by tools to work with your code. As demonstrated, a transpiler can use them to rewrite your code to a more robust form. Static analyzers can detect type mismatch that can lead to all sorts of bugs and misbehaviours. Documentation generators can strip away the actual code and transform the comments and structural information into something you can easily navigate and reason about. Code including high concept and documentation is first and foremost for humans. Adapting it for machines often means dumbing it down.
Downgrading to an older platform or language version
Code can be transformed in the other direction, stripping or replacing advanced expressiveness to make the older runtime understand the code. This is very popular with Frontend Developers: Both Javascript and CSS are usually no longer shipped the way they are written. A variety of type safe and advanced languages exist that are not even intended to be run in their source form but compiled down to a more or less modern standard of JavaScript, then minified to the smallest valid representation. Possibly variable and function identifiers are changed to avoid them colliding between unrelated software loaded into the same browser. In other languages, we are used to develop against a target baseline and only use the features it provides, plus annotations for concepts it does not support. We choose the baseline by deciding on the lowest platform we want to or have to support. This is jolly insane and I mean it in a nice way.
Imagine we create a book for small children. We will first create a compelling story, lovely characters and possibly some educational tangent using our words and our thoughts, the level of abstraction we are fluent in and the tools we can handle. We finally take care to adapt wording, level of detail and difficult concepts to fit the desired product. We don’t write to the agent, the publisher or the printing house in baby english. So why should we use anything less than our own development environment supports? It is not healthy. Outside very special situations or for the joy of it, we generally don’t work with one hand tied to the back, using antiquated tools and following outmoded standards.
If we cater to the lowest assumable set of capabilities at development time, we limit ourselves in a costly way. We cannot benefit from the latest and most convenient, i.e. effortless and reliable set of tools. We are slower than we could be, we will make more mistakes and it will exhaust us more than needed.
Provided our production pipeline from the development laptop or container to the CI are able to work with the latest tools, we can use them.
Deliver using a transpiler
The source branch should always target your development baseline, tools as modern as you can come by. Delivery artifacts, i.e. released versions, should deviate from the source distribution anyway:
Why should you ship build time dependencies with a release?
Why should you ship CI recipes or linter configurations with a release?
Depending on circumstances, shipping the unit tests might be useful or waste.
You would not normally ship your .git directory, would you?
Adding a transpiler step is just another item, just another reason. Transpiling to your lowest supported baseline is not really different from zipping a file, editing a version string or running a test suite to abort faulty builds before they ship. But still, it is not perfect. The shipped code will run on the oldest supported environment but it will miss many runtime benefits of newer versions. This is especially true if your library is a build time dependency of another project. In the best scenario, a build for a fairly recent but reasonable platform expectation exists and another build for an well-chosen older target exists. Both need to run through the test suite and ideally the older build will pass the test suite both when actually run on the old platform and when run on an upgraded platform. There are some details, edge cases and precautions needed to make this feasible and reliable. This will be detailed in an upcoming article which just shrank by a good portion.
Back in the old days when rock musicians took the same drugs as your grandfather, authorisation and authentication might have been very simple. You had a user name, you had a password. Most likely you had one and the same password for each and everything. Congrats if you were smarter back then. Maybe your application had a notion of a super user flag or user levels. The more advanced had a permission system but who would ever need that? Well, there will only ever be the need for 5 computers, some researchers argued back in the old days, referring to an even older, albeit questioned, quote.
Today, authentication and authorization are much more complicated. People might still log into a system by user name and password. They might need a second factor like a One Time Password right away or later to perform advanced operations like committing orders. There might be elaborate permission or role-based systems restricting what the user can do on which resources. Users might not have a local password at all but a shadow identity linked to an authentication provider like Google or Github – who are the party assuring to the app that you are in fact the person you claim to be. In an enterprise context, devices might identify their users by SSL Certificates or bearer tokens. Finally the app might have long-lived remember-me cookies separate from their short-lived session tokens/session cookies. These might be bound to specific clients. Changing browsers may put you into a situation where login by user name and password will result in a more elaborate, email-based password.
And on a completely different level you might want to to authorize REST API access to entities either linked to a specific user account or to a specific outside service. Things got elaborate, things got complicated.
Basic Definition: Authentication
Authentication is the process of identifying who is dealing with the application. This generally involves two orthogonal questions:
How is the authentication communicated?
This is usually achieved by presenting some evidence of authentication to the resource. Showing your passport, you might say. In a stateless API, the evidence is presented with each request. In classic HTTP Basic Authentication, the user first accesses a resource and the resource answers, “Authentication required”. Then the user agent (browser) presents the user a form to enter user name and password. The request against the resource is sent again, along with an authentication header containing the user and password in a transport-friendly envelope (BASE64 encoding) which provides no security by itself. The server will check this information and if it matches, grant access to the resource. The latter is actually authorization – see below. As far as authentication goes, presenting evidence and accepting it is the whole thing. More advanced systems may send a derivative of the actual authentication information. Digest Authentication sends a value computed from user name and password which the server knows or can check against something it knows. The server or any intruder can not deduce from that value what the actual password was. Another derivative mechanism is cookie or bearer token authentication. A new authentication credential is created, for example by sending user name and password to the server (or to a third party) only once. The credential is now sent along with each request to verify it’s you. You might need your passport or driver’s license to acquire a key to your hotel room but once you have it, the key is all you need to get in.
How authentication information is checked
The other major aspect is how the server side keeps the necessary information to verify authentication data. More simply put: How does the server know if your user name and password are legit? User name and password might be stored in a file. The password might better not be stored in the file but a derivative value like a computed hash. This way, if somebody steals the file, he will only know the users but cannot know the passwords. The password (or its hash) might be stored in a database or in an LDAP server. The credentials might be sent to an authentication API. In some cases, the server does not have to store any authentication data. This is true when the authentication data contains means to verify that it has been created by a trusted third party, is time-limited and has not been tampered with. Finally, the server might not care at all. A traditional chat service may receive your user name and create a session key. This key is used to understand who sent or asked for what. As long as you are logged in and keep communicating, no new session for this user can be created. Once you are out for long enough, the session expires and anybody can use the same name again. Having to deal with passwords may be an unwanted complexity. Authentication is identifying you by any (sufficient) means.
You know it’s drivin’ me wild – Confusion
Traditional systems have mixed emotions about their guardian angel. As said above, they may mix up knowing who asks (authentication) with knowing if they deserve to receive (authorization). They may also have a notion of an “authentication driver” which might emphasize one aspect over the other, assuming that it is either well-established or irrelevant how the password arrives at the server. New systems should have a clear understanding of both aspects and may link multiple combinations of both receiving and checking credentials to the same identity or user account.
Basic Definition: Authorization
Authorization is the process of deciding if a requester (who could be authenticated or anonymous) is authorized to interact with a resource or system. A concert hall or a renaissance faire may check your authorization to enter by a ticket, a stamp on the hand or ribbon, wrist band. They may not give an elaborate thought about who you are. Why should they care? At its core, a username/password authentication system is just checking by a password if you are authorized to identify as a certain user. It may be beneficial to tie a password to an identity. This identity may have permissions and other attached data which it will keep even when it changes its password. Other systems assign authorization to the token itself which is both the password and the identity. In this case, when the token expires, the identity will expire, too.
DAC: Discretionary Access Control and Permissions
Any system that discerns access by the identity of a user can be considered a DAC system. Permissions may be assigned to a user identity directly or to a named group. The users’ being part of the group can be verified through his identity, hence his access level. This can include special pseudy-groups like “all authenticated users” and “guests” or non-authenticated users. Most systems need to expose at least the means of authentication to a yet unauthenticated client. The horde/perms and horde/share libraries implement such a DAC system. Most DAC systems are cumulative: By being member of more groups, a user can only gain more privileges but not lose them. In practice, it might be easier to define a privilage and allow access if a user does NOT have it (and maybe have some other) rather than trying to work out how to allow negative privileges within the actual system. In a wider sense, countable limits like allowing to upload ten pictures or reading 5 articles per day can also be expressed in a DAC system.
MAC: Mandatory Access Control
Mandatory access control is an evolution from DAC in which acess is defined by policies. These allow or prevent a user from sharing a resource with a defined audience. There is little provision for individual exceptions.
RBAC: Role-Based Access Control
Role-Based Access Control systems combine previous concepts. Multiple permissions on resources are assigned to a role and subjects or identities are authorized for these roles. Who grants this authorization is not defined by the system – usually it is is the person with the role of “approver” on the specific “role” resource. A system may define that a user role is needed to even apply for further roles or application is not possible at all and roles are centrally assigned. Extended RBAC systems can model composed roles out of other roles. They may also define policies for mutually exclusive roles – A person may not apply for a role for which he is the approver or a person may not approve his own application for a role, even if he is allowed to apply for the role and has the authority to approve. A ticket system may ask a user if he is in the requester role or in the processor role and may access to different queues and commands based on that decision. In sports, you might be a player in one game or league and a referee in another but you are not allowed to combine both roles’ permissions during a game. This prevents undesirable situations. A system may ask the top administrator to choose if he is currently acting as the administrator or as a regular user and prevent him from mixing both types of access at once.
Two Factor Authentication and Weak Authentication
Many modern systems combine a primary authentication mechanism like username/password with additional aspects. A user may need to solve a captcha to gain the authority to enter his password. A user may temporarily lose access to the login mechanism if the same IP address has tried to authenticate too many times within a time span. A user may be authenticated by a certificate or long living device cookie but needs to add password authentication or email verification before he has access to some functions, even if his user rank, role, permission, group membership or whatever is otherwise sufficient. One API call may be used in a UI scenario through a short lived session token and in an integration scenario using a separately scoped access token but not through a user / password combination. Finally there are One Time Password mechanisms which are only practical if they are limited either to specific requests like transferring money or are required periodically – like once every 24 hours. Keeping mechanisms nicely separated and combining requirements on a more abstract level is crucial. Trying to make a single mechanism powerful and flexible enough can end up making it overly complex and impractical to use. If you think of PSR-7 middlewares handling a HTTP request in PHP, a middleware’s job may be limited to fetching a credential from a header and calling into a backend or multiplexer. The result is stored back into the request as an extra attribute, leaving it to another middleware further down the line to process the result and implement consequences like an error message, a redirect to a login screen or determining which set of roles or permissions is whitelisted for this login type. By enabling or disabling middlewares for a specific request, complexity increases or decreases.
Challenging backend services
There is an obvious issue with scenarios in which multiple types of credentials may identify and authorize a user to access the system: In each case the system must be able to access its backend resources. This can be trivial for a global resource like a database accessed through a system wide application credential. It can be more tricky if you try to access a user-specific IMAP backend or an LDAP directory which has its own, completely separate notion of access control. There are several ways to tackle this but I will leave this to another article.
Tonight’s work was polishing maintaina’s version of horde/yaml. The test suite and the CI jobs now run successfully both on PHP 7.4 and PHP 8.1. The usual bits of upgrading, you might say.
However, I had my eye on horde/yaml for a reason. I wanted to use it as part of my improvements to the horde composer plugin. Composer famously has been rejecting reading any yaml files for roughly a decade so I need to roll my own yaml reader if I want to deal with horde’s changelog, project definition and a few other files. I wanted to keep the footprint small though, not install half a framework along with the installer utility.
You never walk alone – There is no singular in horde
The library used to pull in quite a zoo of horde friends and I wondered why exactly. The answer was quite surprising. There is no singular in horde. Almost none of the packages can be installed without at least one dependency. In detail, horde/yaml pulled in horde/util because it used exactly one static method in exactly one place. It turned out while that method is powerful and has many use cases, it was used in a way that resulted in a very simple call to a PHP builtin function. I decided whenever the library is not around I will directly call that function and lose whatever benefits the other library might grant over this. This pattern is called graceful degradation. If a feature is missing, deliver the next best available alternative rather than just give up and fail. The util library kept installing although the yaml parser no longer needed it. The parser still depended on the horde/exception package which in turn depended on horde/translation and a few other helpers. Finally horde/test also depended on horde/util. It was time to allow a way out. While all of these are installed in any horde centric use case, anybody who wants only a neat little yaml parser would be very unhappy about that dependency crowd.
Alternative exceptions
The library already used native PHP exceptions in many places but wrapped Horde exceptions for some more intricate cases. While this is all desirable, we can also do without it. If the horde/exception package is available, it will be used. Otherwise one of the builtin exceptions is raised instead. This required to update the test suite to make it run correctly either way. But what is the point if the test suite will install horde/util anyway?
Running tests without horde/test unless it is available
I noticed none of the tests really depended on horde/test functionality. Only some glue code for utilities like the horde/test runner or horde/components really did anything useful. I decided to change the bootstrap code so that it would not outright fail if horde/test was not around. Now the library can be tested by an external phpunit installation, phar or whatever. It does not even need a “composer install” run, only a “composer dump-autoload --dev” to build the autoloader file.
A standalone yaml parser
The final result is a horde/yaml that still provides all integrations when run together with its peer libraries but can be used as a standalone yaml parser if that is desirable. I hope this helps make the package more popular outside the horde context.
Lessons learned
Sometimes less is more. Factoring out aspects for reuse is good. Factoring out aspects into all-powerful utility libraries like “util”, “support” and the likes can glue an otherwise self contained piece of software together with too many other things. That makes them less attractive and harder to work with. Gracefully running nevertheless is one part. The other is redesigning said packages which cover too many aspects at once. This is a topic for another article in another night though.
PHP 8.1 has introduced tentative return types. This can make older code spit out warnings like mad. Let’s examine what it means and how to deal with it.
PHP 8.1 Warnings that will become syntax errors by PHP 9
PHP 7.4 to PHP 8.1 have introduced a lot of parameter types and return types to builtin classes that previously did not have types in their signatures. This would make any class extending builtin classes or implementing builtin interface break for the new PHP versions if they did not have the return type specified and would create interesting breaks on older PHP versions.
Remember the Liskov Substitution Principle (LSP): Objects of a parent class can be replaced by objects of the child class. For this to work, several conditions must be met:
Return types must be covariant, meaning the same as the parent’s return type or a more specific sub type. If the parent class guarantees to return an iterable then the child class must guarantee an iterable or something more specific, i.e. an ArrayObject or a MyFooList (implements an iterable type).
Parameter types must be contravariant, meaning they must allow all parameters the parent would allow, and can possibly allow a wider set of inputs. The child class cannot un-allow anything the parent would accept.
Exceptions are often forgotten: Barbara Liskov‘s work implies that Exceptions thrown by a subtype must be the same type as exceptions of the parent type. This allows for child exceptions or wrapping unrelated exceptions into related types.
There are some more expectations on the behaviour and semantics of derived classes which usually are ignored by many novice and intermediate programmers and sadly also some senior architects.
Historically, PHP was very lax about any of these requirements. PHP 4 brought classes and some limited inheritance, PHP 5 brought private and protected methods and properties, a new type of constructor and some very limited type system for arrays and classes. PHP 7 and 8 brought union types, intersection types, return type declaration and primitive types (int, string) along with the strict mode. Each version introduced some more constraints on inheritance in the spirit of LSP and gave us the traits feature to keep us from abusing inheritance for language assisted copy/paste. Each version also came with some subtle exceptions from LSP rules to allow backward compatibility, at least for the time being.
In parallel to return types, a lot of internal classes have changed from returning bare PHP resources to actual classes. Library code usually hides these differences and can be upgraded to work with either, depending on which PHP version they run. However, libraries that extend internal classes rather than wrapping them are facing some issues.
PHP’s solution was to make the return type tentative. Extending classes are supposed to declare compatible return types. Incompatible return types are a syntax error just like in a normal user class. Missing return types, no declaration at all, however, are handled more gracefully. Before PHP 8.1, they were silently ignored. Starting in PHP 8.1 they still work as before, but emit a deprecation notice to PHP’s error output, usually a logfile or the systemd journal. Starting in PHP 9 they will be turned into regular syntax errors.
Why is this good?
Adding types to internal classes helps developers use return values more correctly. Modern editors and IDEs like Visual Studio Code or PhpStorm are aware of class signatures and can inform the users about the intended types just as they write the code. Static analysis tools recognize types and signatures as well as some special comments (phpdoc) and can give insight into more subtle edge cases. One such utility is PHPStan. All together they allow us to be more productive, write more robust code with less bugs of the trivial and not so trivial types. This frees us from being super smart on the technical level or hunting down inexplicable, hard to reproduce issues. We can use this saved time and effort to be smarter on the conceptual level: This is where features grow, this is where most performance is usually won and lost.
Why is this bad?
Change is inevitable. Change is usually for the better, even if we don’t see it at first. However, change brings maintenance burden. In the past, Linux distributions often shipped well-tested but old PHP versions to begin with and release cycles, especially in the enterprise environment, were quite long. Developers would have had to write code that would run on the most recent PHP as well as versions released many years ago. Administrators would frown upon developers who always wanted the latest, greatest versions for their silly PHP toys. Real men use Perl anyway. But this has changed a lot. Developers and administrators now coexist peacefully in DevOps teams, CI pipelines bundle OS components, PHP and the latest application code into container images. Containers are bundled into deployments and somebody out there on the internet consumes these bundles with a shell oneliner or a click in some UI and expects a whole zoo of software to start up and cooperate. Things are moving much faster now. The larger the code base you own, the more time you spend on technically boring conversion work. You can be lucky and leverage a lot of external code. The downside is you are now caught in the intersection between PHP’s release cycle and the external code developer’s release cycles – the more vendors the more components that must be kept in sync. PHP 9 is far away but the time window for these technical changes can be more narrow than you think. After all, you have to deliver features and keep up with subtle changes in the behaviour and API of databases, consumed external services, key/value stores and so on. Just keeping a larger piece of software running in a changing and diverse environment is actually hard work. Let’s look at the available options.
How to silence it – Without breaking PHP 5
You can leverage a new attribute introduced in PHP 8.1 – just add it to your code base right above the method. It signals to PHP that it should not emit a notice about the mismatch.
<?php
class Horde_Ancient_ArrayType implements ArrayAccess {
/**
* @return bool PHP 8.1 would require a bool return time
*/
#[\ReturnTypeWillChange]
public function offsetExists(mixed $offset) {
// Implementation here
}
...
}
Older PHP that does not know this attribute would just read it as a comment. Hash style comments have been around for long and while most style guides avoid them, they are enabled in all modern PHP versions. This approach will work fine until PHP 9.
How to fix it properly – Be safe for upcoming PHP 9
The obvious way forward is to just change the signature of your extending class.
<?php
class Horde_Ancient_ArrayType implements ArrayAccess {
public function offsetExists(mixed $offset): bool {
// Implementation here
}
...
}
The change itself is simple enough. If your class is part of a wider type hierarchy, you will need to update all downstream inheriting classes as well. If you like to, you can also reduce checking code on the receiving side that previously guarded against unexpected input or just satisfied your static analyzer. Tools like rector can help you mastering such tedious upgrade work over a large code base though they require non-trivial time to properly configure them for your specific needs. There are experts out there who can do this for you if you like to hire professional services – but don’t ask me please.
<?php
...
$exists = isset($ancient['element1']);
// No longer necessary - never mind the silly example
if (!is_bool($exists)) {
throw new Horde_Exception("Some issue or other");
}
Doing nothing is OK – For now
In many situations, reacting at all is a choice and not doing anything is a sane alternative. As always, it depends. You are planning a major refactoring, replace larger parts of code with a new library or major revision? Your customer has signaled he might move away from the code base? Don’t invest.
My approach for the maintaina-com code base
The maintaina-com github organization holds a fork of the Horde groupware and framework. With over 100 libraries and applications to maintain, it is a good example. While end users likely won’t see the difference, the code base is adapted for modern PHP versions, more recent major versions of external libraries, databases, composer as an installer and autoloader. Newer bits of code support the PHP-FIG standards from PSR-3 Logging to PSR-18 HTTP Client. Older pieces show their age in design and implementation. Exactly the amount of change described above makes it hard to merge back changes into the official horde builds – this is an ongoing effort. Changes from upstream horde are integrated as soon as possible.
I approach signature upgrades and other such tasks by grouping code in three categories:
Traditional code lives in /lib and follows a coding convention largely founded on PHP 5.x idioms, PSR-0 autoloading, PSR-1/PSR-2 guidelines with some exceptions. This code is mostly unnamespaced, some of it traces back into PHP 4 times. Coverage with unit tests is mostly good for libraries and lacking for applications. Some of this is just wrapping more modern implementations for consumption by older code, hiding incompatible improvements. This is where I adopt attributes when upstream does or when I happen to touch code but I make no active effort.
More modern code in /src follows PSR-4 autoloading, namespaces, PSR-12 coding standards, modern signatures and features to an increasing degree. This generally MUST run on PHP 7.4 and SHOULD run on recent PHP releases. This is where I actively pursue forward compatibility. Unit tests usually get a facelift to these standards and PHPStan coverage in a systematic fashion.
Glue code, utility code and interfaces are touched in a pragmatic fashion. Major rewrites come with updated standards and approaches, minor updates mostly ensure compatibility with the ever changing ecosystem.
If you maintain a large code base, you are likely know your own tradeoffs, the efforts you keep postponing in favour of more interesting or more urgent work until you have to. Your strategy might be different, porting everything to a certain baseline standard before approaching the next angle maybe. There is no right or wrong as long as it works for you.